Time to start making some content! Before I get too far into developing the rules, I want to get a better idea of what kinds of characters and stories this game is about. That will help guide the development of the mechanics. So, I started writing some tables.
First up, I started listing out relationship types and ways two characters might be connected to each other. I want to make sure I'm not limiting myself to just the most common or obvious kinds of pairings. Here's what I've got so far:
- Rivals (academic, professional, hobby, schoolyard, for the affections of another)
- Roommates
- Classmates
- Siblings (elder/younger, half, step, twins (fraternal/identical))
- Cousins
- Extended family (uncle/aunt and niece/nephew, etc.)
- Parent/child (bio, step, adopted)
- Lovers
- Ex-lovers
- Spouses (married for love, married for money, shotgun wedding, arranged marriage)
- Coworkers
- Soldiers in the same squad
- Teammates (sports team, agents, etc.)
- On opposing sides (of a war, two different companies, religions, etc.)
- Childhood friends
- Life debt (one saved the other's life)
- Guardian and guarded / Protector and protected
- Important person and their assistant/bodyguard/butler/whatever
- Hero and sidekick
- Mentor and apprentice
- Lord and vassal
Then I started thinking about how to generate the core conflict. Frenemies need both motivation to get along and a source of friction. I decided to start with very abstract tables for this. More specific examples could be added, but I wanted something high level that players could use to inspire their own ideas.
So, here is the frenemies generator! Roll a d10 for each table, or roll 2d10 and assign each to one of the tables, your choice.
We work together because...
- We share a common goal
- We share a common enemy
- We share a core belief or value
- We're using each other for our own ends
- We love each other
- An authority is making us do it
- Something terrible will happen if we don't
- Fate or random chance keeps bringing us together
- The prophecy says we must
- It's the only way to end the curse
But...
- We have wildly different beliefs or values
- Our personal goals are diametrically opposed
- We have unresolved history
- We hurt each other in the past
- We have conflicting loyalties
- We are or were on opposite sides of a major conflict
- Each of us is trying to redeem or corrupt the other
- Only one of us can win the prize
- Only one of us can be the very best
- Only one of us can come out of this alive
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